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According to certain files found in the OSX version of OE-Cake, the developers had plans to make a much more detailed and capable engine. There are a number of cut tools that did not make the current version.

BLUR

Blur

Not quite sure what this tool would have done. Soften edges, perhaps?

CROP

Crop
This tool seems to be the result of a series of tools for particle selection, perhaps to crop certain pre-selected particles?

LASSO

Lasso
Another particle selection tool. Too bad this feature didn't make it to the final game, it would have made for a very different engine...

MARQUEE

Marquee
Area select tool for particle selection.

LINE

Line
First of a series of advanced drawing tools. This one *really* would have made the game different, I don't know why it wasn't added.

OVAL

Oval
A useful tool for arbitrary ellipses.

TEXT

Type
Presumably, would have wrote letters using particles. Could be a useful feature if they found a way to consolidate resolution, especially because a custom fontset could be used to mass-produce small shapes.

ZOOM

Zoom
Oh boy what a loss. OE-Cake's greatest impediment was it's small map size and lack of a viewport. This tool alone could have made a powerful engine even more so, after performance has been taken into account. Many of the features of this tool can be accessed with the scrollFlag in the Parameters.

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