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Elastic is a yellow, stretchy material that tries to return to it's original shape. It acts a bit like Jello. It can be melted by Hot. Elastic experiences a linear distortion - the harder you stretch it, the harder it tries to return to shape. Viscous + Elastic creates a tougher, less jelly-like material that closely resembles rubber.

Uses[]

Elastic is one of the most important and useful materials in the game. It can be used to store power and deliver it smoothly. elasticCoefficient determines how gooey and stretchy Elastic is, while elasticIteration changes how stiff or sloppy it is.

Semi-Solid Elastic[]

Default Elastic is somewhat smooth and slippery, very easily deformed and rather not stiff. Using save-file editing the material Rigid + Elastic can produce a much more tough and durable form of Elastic.

Elastic Torque[]

Elastic generates spin energy when deformed. This energy can be used to power devices or enrich materials.

States[]

Elastic has 6 known states:

Normal Elastic[]

Elastic

Elastic being melted by Fire

Glass Elastic[]

Screen Shot 2015-12-09 at 03.37

Glass Elastic

Spin-Charged Elastic[]

Picture 7

Spin-Charged Elastic

Sparse Elastic[]

Sparse elastic

Sparse elastic. While the distance between particles in normal elastic is 0.75 units, here the distance is 2 units.

Anti-Elastic[]

Elastic Force

Anti-Elastic

Supercritical Elastic[]

SEcircles

Supercritcal Elastic

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